whitecube / php-prices
A simple PHP library for complex monetary prices management
Fund package maintenance!
whitecube
Installs: 36 508
Dependents: 6
Suggesters: 0
Security: 0
Stars: 162
Watchers: 9
Forks: 15
Open Issues: 1
Requires
- php: ^8.1
- brick/money: ^0.10
Requires (Dev)
- pestphp/pest: ^1.0
This package is auto-updated.
Last update: 2024-12-09 15:31:06 UTC
README
💸 Version 3.x
This new major version aims to avoid rounding errors when working with division and multiplication.
We have replaced almost all
Brick\Money\Money
typehints toBrick\Money\AbstractMoney
in order to allow usage ofBrick\Money\RationalMoney
instances as the base for the price object, in order to allow rounding-free division and multiplication. See the new chapter on rounding errors in this documentation for more information.
We have also added type definitions everywhere we could. This introduces some breaking changes.
Using the underlying brick/money
library, this simple Price object allows to work with complex composite monetary values which include exclusive, inclusive, VAT (and other potential taxes) and discount amounts. It makes it safer and easier to compute final displayable prices without having to worry about their construction.
Install
composer require whitecube/php-prices
Getting started
Each Price
object has a base Brick\Money\Money
or Brick\Money\RationalMoney
instance which is considered to be the item's unchanged, per-unit & exclusive amount. All the composition operations, such as adding VAT or applying discounts, are added on top of this base value.
use Whitecube\Price\Price; $steak = Price::EUR(1850) // Steak costs €18.50/kg ->setUnits(1.476) // Customer had 1.476kg, excl. total is €27.31 ->setVat(6) // There is 6% VAT, incl. total is €28.95 ->addTax(50) // There also is a €0.50/kg tax (before VAT), incl. total is €29.73 ->addDiscount(-100); // We granted a €1.00/kg discount (before VAT), incl. total is €28.16
It is common practice and always best to work with amounts represented in the smallest currency unit (minor values) such as "cents".
There are several convenient ways to obtain a Price
instance:
From Constructor
You can set this basic value by instantiating the Price directly with the desired Brick\Money\Money
instance:
use Brick\Money\Money; use Whitecube\Price\Price; $base = new Money::ofMinor(500, 'USD'); // $5.00 $single = new Price($base); // 1 x $5.00 $multiple = new Price($base, 4); // 4 x $5.00
From Brick/Money-like methods
For convenience, it is also possible to use the shorthand Money factory methods:
use Whitecube\Price\Price; $major = Price::of(5, 'EUR'); // 1 x €5.00 $minor = Price::ofMinor(500, 'USD'); // 1 x $5.00
Using these static calls, you cannot define quantities or units directly with the constructor methods.
For more information on all the available Brick/Money constructors, please take a look at their documentation.
From currency-code methods
You can also create an instance directly with the intended currency and quantities using the 3-letter currency ISO codes:
use Whitecube\Price\Price; $single = Price::EUR(500); // 1 x €5.00 $multiple = Price::USD(500, 4); // 4 x $5.00
Using these static calls, all monetary values are considered minor values (e.g. cents).
For a list of all available ISO 4217 currencies, take a look at Brick/Money's iso-currencies definition.
From parsed string values
Additionnaly, prices can also be parsed from "raw currency value" strings. This method can be useful but should always be used carefully since it may produce unexpected results in some edge-case situations, especially when "guessing" the currency :
use Whitecube\Price\Price; $guessCurrency = Price::parse('5,5$'); // 1 x $5.50 $betterGuess = Price::parse('JMD 5.50'); // 1 x $5.50 $forceCurrency = Price::parse('10', 'EUR'); // 1 x €10.00 $multiple = Price::parse('6.008 EUR', null, 4); // 4 x €6.01 $force = Price::parse('-5 EUR', 'USD', 4); // 4 x $-5.00
Parsing formatted strings is a tricky subject. More information on parsing string values below.
Accessing the Money objects (getters)
Once set, the base amount can be accessed using the base()
method.
Note If you give an instance of
Brick\Money\Money
as a parameter when instanciating the price object, you will get aBrick\Money\Money
instance back. Similarly, instanciating withBrick\Money\RationalMoney
will give you aRationalMoney
object back.
$perUnit = $price->base(); // Brick\Money\Money $allUnits = $price->base(false); // Brick\Money\Money
Getting the currency instance is just as easy:
$currency = $price->currency(); // Brick\Money\Currency
The total exclusive amount (with all modifiers except VAT):
$perUnit = $price->exclusive(true); // Brick\Money\Money $allUnits = $price->exclusive(); // Brick\Money\Money
The total inclusive amount (with all modifiers and VAT applied):
$perUnit = $price->inclusive(true); // Brick\Money\Money $allUnits = $price->inclusive(); // Brick\Money\Money
The VAT variables:
$vat = $price->vat(); // Whitecube\Price\Vat $percentage = $price->vat()->percentage(); // float $perUnit = $price->vat()->money(true); // Brick\Money\Money $allUnits = $price->vat()->money(); // Brick\Money\Money
Comparing amounts
It is possible to check whether a price object's total inclusive amount is greater, lesser or equal to another value using the compareTo
method:
$price = Price::USD(500, 2); // 2 x $5.00 $price->compareTo(999); // 1 $price->compareTo(1000); // 0 $price->compareTo(1001); // -1 $price->compareTo(Money::of(10, 'USD')); // 0 $price->compareTo(Price::USD(250, 4)); // 0
For convenience there also is an equals()
method:
$price->equals(999); // false $price->equals(1000); // true $price->equals(Money::of(10, 'USD')); // true $price->equals(Price::USD(250, 4)); // true
If you don't want to compare final modified values, there is a compareBaseTo
method:
$price = Price::USD(500, 2); // 2 x $5.00 $price->compareBaseTo(499); // 1 $price->compareBaseTo(500); // 0 $price->compareBaseTo(501); // -1 $price->compareBaseTo(Money::of(5, 'USD')); // 0 $price->compareBaseTo(Price::USD(500, 4)); // 0
Modifying the base price
The price object will forward all the Brick\Money\Money
API method calls to its base value.
Warning: In opposition to Money objects, Price objects are not immutable. Therefore, operations like plus, minus, etc. will directly modify the price's base value instead of returning a new instance.
use Whitecube\Price\Price; $price = Price::ofMinor(500, 'USD')->setUnits(2); // 2 x $5.00 $price->minus('2.00') // 2 x $3.00 ->plus('1.50') // 2 x $4.50 ->dividedBy(2) // 2 x $2.25 ->multipliedBy(-3) // 2 x $-6.75 ->abs(); // 2 x $6.75
Please refer to brick/money
's documentation for the full list of available features.
💡 Nice to know: Whenever possible, you should prefer using modifiers to alter a price since its base value is meant to be constant. For more information on modifiers, please take at the "Adding modifiers" section below.
Handling rounding properly when using division and multiplication
When creating a price object from a Brick\Money\Money
instance, rounding errors can occur when doing division and multiplication.
An example of the problem: we have a base price of 1000 minor units, that we need to divide by 12 and then multiply by 11.
1000 / 12 * 11 = 916,6666666666...
Using the regular Brick\Money\Money
class forces us to specify a rounding mode when doing the division, which means we have a rounded result before doing the multiplication, which introduces an error in the result:
use \Brick\Money\Money; use \Whitecube\Price\Price; use \Brick\Math\RoundingMode; $base = Money::ofMinor(1000, 'EUR'); $price = new Price($base); // A rounding mode is mandatory in order to do the division, // which causes rounding errors down the line $price->dividedBy(12, RoundingMode::HALF_UP)->multipliedBy(11); $price->getMinorAmount(); // 913 minor units ❌
The solution is to build the Price instance with a base Brick\Money\RationalMoney
instance instead, which represents the amount as a fraction and thus does not require rounding.
use \Brick\Money\Money; use \Whitecube\Price\Price; use \Brick\Math\RoundingMode; use \Brick\Money\Context\CustomContext; $base = Money::ofMinor(1000, 'EUR')->toRational(); $price = new Price($base); // With RationalMoney, rounding is not necessary at this stage $price->dividedBy(12)->multipliedBy(11); // But rounding can occur at the very end $price->to(new CustomContext(2), RoundingMode::HALF_UP)->getMinorAmount(); // 917 minor units ✅
For more information, see brick/money's documentation on the matter.
Setting units (quantities)
This package's default behavior is to consider its base price as the "per unit" price. When no units have been specified, it defaults to 1
. Since "units" can be anything from a number of undividable products to a measurement, they are always converted to floats.
You can set the units amount (or "quantity" if you prefer) during instantiation:
use Whitecube\Price\Price; use Brick\Money\Money; $price = new Price(Money::ofMinor(500, 'EUR'), 2); // 2 units of €5.00 each $same = Price::EUR(500, 2); // same result $again = Price::parse('5.00', 'EUR', 2); // same result
...or modify it later using the setUnits()
method:
$price->setUnits(1.75); // 1.75 x €5.00
You can return the units count using the units()
method (always float
):
$quantity = $price->units(); // 1.75
Setting VAT
VAT can be added by providing its relative value (eg. 21%):
use Whitecube\Price\Price; $price = Price::USD(200); // 1 x $2.00 $price->setVat(21); // VAT is now 21.0%, or $0.42 per unit $price->setVat(null); // VAT is unset
Once set, the price object will be able to provide various VAT-related information:
use Whitecube\Price\Price; $price = Price::EUR(500, 3)->setVat(10); // 3 x €5.00 $percentage = $price->vat()->percentage(); // 10.0 $perUnit = $price->vat()->money(true); // €0.50 $allUnits = $price->vat()->money(); // €1.50
Setting modifiers
Modifiers are all the custom operations a business needs to apply on a price before displaying it on a bill. They range from discounts to taxes, including custom rules and coupons. These are the main reason this package exists.
Discounts
use Whitecube\Price\Price; use Brick\Money\Money; $price = Price::USD(800, 5) // 5 x $8.00 ->addDiscount(-100) // 5 x $7.00 ->addDiscount(Money::of(-5, 'USD')); // 5 x $6.50
Taxes (other than VAT)
use Whitecube\Price\Price; use Brick\Money\Money; $price = Price::EUR(125, 10) // 10 x €1.25 ->addTax(100) // 10 x €2.25 ->addTax(Money::of(0.5, 'EUR')); // 10 x €2.75
Custom modifier types
Sometimes modifiers cannot be categorized into "discounts" or "taxes", in which case you can add your own modifier type:
use Whitecube\Price\Price; use Brick\Money\Money; $price = Price::USD(2000) // 1 x $20.00 ->addModifier('coupon', -500) // 1 x $15.00 ->addModifier('extra', Money::of(2, 'USD')); // 1 x $17.00
💡 Nice to know: Modifier types (
tax
,discount
or your own) are useful for filtering, grouping and displaying sub-totals or price construction details. More information in the "Displaying modification details" section below.
Complex modifiers
Most of the time, modifiers are more complex to define than simple "+" or "-" operations. Depending on the level of complexity, there are a few options that will let you configure your modifiers just as you wish.
Closure modifiers
Instead of providing a monetary value to the modifiers, you can use a closure which will get a Whitecube\Price\Modifier
instance. This object can then be used to perform some operations on the price value. Available operations are:
All these methods have the same signatures as their Brick\Money\Money
equivalent. The reason we're not using the same method names is to imply object mutability.
use Whitecube\Price\Price; use Whitecube\Price\Modifier; $price = Price::USD(1250) ->addDiscount(function(Modifier $discount) { $discount->subtract(100)->multiply(0.95); }) ->addTax(function(Modifier $tax) { $tax->add(250); }) ->addModifier('lucky', function(Money $modifier) { $modifier->divide(2); });
Furthermore, using closure modifiers you can also add other useful configurations, such as:
Modifier classes
For even more flexibility and readability, it is also possible to extract all these features into their own class:
use Whitecube\Price\Price; $price = Price::EUR(600, 5) ->addDiscount(Discounts\FirstOrder::class) ->addTax(Taxes\Gambling::class) ->addModifier('custom', SomeCustomModifier::class);
These classes have to implement the Whitecube\Price\PriceAmendable
interface, which then looks more or less like this:
use Brick\Money\AbstractMoney; use Brick\Math\RoundingMode; use Whitecube\Price\Modifier; use Whitecube\Price\PriceAmendable; class SomeRandomModifier implements PriceAmendable { /** * The current modifier "type" * * @return string */ protected string $type; /** * Return the modifier type (tax, discount, other, ...) * * @return string */ public function type(): string { return $this->type; } /** * Define the modifier type (tax, discount, other, ...) * * @param null|string $type * @return $this */ public function setType(?string $type = null): static { $this->type = $type; return $this; } /** * Return the modifier's identification key * * @return null|string */ public function key(): ?string { return 'very-random-tax'; } /** * Get the modifier attributes that should be saved in the * price modification history. * * @return null|array */ public function attributes(): ?array { return [ 'subtitle' => 'Just because we don\'t like you today', 'color' => 'red', ]; } /** * Whether the modifier should be applied before the * VAT value has been computed. * * @return bool */ public function appliesAfterVat(): bool { return false; } /** * Apply the modifier on the given Money instance * * @param \Brick\Money\AbstractMoney $build * @param float $units * @param bool $perUnit * @param null|\Brick\Money\AbstractMoney $exclusive * @param null|\Whitecube\Price\Vat $vat * @return null|\Brick\Money\AbstractMoney */ public function apply(AbstractMoney $build, float $units, bool $perUnit, AbstractMoney $exclusive = null, Vat $vat = null): ?AbstractMoney { if(date('j') > 1) { // Do not apply if it's not the first day of the month return null; } // Otherwise add $2.00 per unit $supplement = Money::of(2, 'EUR'); return $build->plus($perUnit ? $supplement : $supplement->multipliedBy($units, RoundingMode::HALF_UP)); } }
If needed, it is also possible to pass arguments to these custom classes from the Price configuration:
use Brick\Money\Money; use Whitecube\Price\Price; $price = Price::EUR(600, 5) ->addModifier('lucky-or-not', BetweenModifier::class, Money::ofMinor(-100, 'EUR'), Money::ofMinor(100, 'EUR'));
use Brick\Money\Money; use Whitecube\Price\PriceAmendable; class BetweenModifier implements PriceAmendable { protected $minimum; protected $maximum; public function __construct(Money $minimum, Money $maximum) { $this->minimum = $minimum; $this->maximum = $maximum; } // ... }
Before or after VAT?
Depending on the modifier's nature, VAT could be applied before or after its intervention on the final price. All modifiers can be configured to be executed during one of these phases.
By default modifiers are added before VAT is applied, meaning they will most probably also modify the VAT value. In order to prevent that, it is possible to add a modifier on top of the calculated VAT. Legally speaking this is honestly quite rare but why not:
use Whitecube\Price\Price; $price = Price::USD(800, 5)->addTax(function($tax) { $tax->add(200)->setPostVat(); });
In custom classes, this is handled by the appliesAfterVat
method.
⚠️ Warning: Applying modifiers after VAT will alter the modifiers execution order. Prices will first apply all the modifiers that should be executed before VAT (in order of appearance), then the VAT itself, followed by the remaining modifiers (also in order of appearance).
Inclusive prices will contain all the modifiers (before and after VAT), but exclusive prices only contain the "before VAT" modifiers by default. If you consider the "after VAT" modifiers to be part of the exclusive price, you can always count them in by providing $includeAfterVat = true
as second argument of the exclusive()
method:
use Whitecube\Price\Price; $price = Price::USD(800, 5)->setVat(10)->addTax(function($tax) { $tax->add(200)->setPostVat(); }); $price->exclusive(); // $40.00 $price->exclusive(false, true); // $50.00 $price->inclusive(); // $54.00
Displaying modification details
When debugging or building complex user interfaces, it is often necessary to retrieve the complete Price modification history. This can be done using the modifications()
method after all the modifiers have been added on the Price instance:
$history = $price->modifications(); // Array containing chronological modifier results
Each history item contains the amount it applied to the total price. If you want to query these modifications with their "per-unit" value:
$perUnitHistory = $price->modifications(true);
Filter this history based on the modifier types:
use Whitecube\Price\Modifier; $history = $price->modifications(false, Modifier::TYPE_DISCOUNT); // Only returning discount results
Most of the time you won't need all the data from the modifications()
method, only the modification totals. These can be returned using the discounts()
, taxes()
and the generic modifiers()
methods:
$totalDiscounts = $price->discounts(); $totalDiscountsPerUnit = $price->discounts(true); $totalTaxes = $price->taxes(); $totalTaxesPerUnit = $price->taxes(true); $totalAllModifiers = $price->modifiers(); $totalAllModifiersPerUnit = $price->modifiers(true); $totalCustomTypeModifiers = $price->modifiers(false, 'custom'); $totalCustomTypeModifiersPerUnit = $price->modifiers(true, 'custom');
Output
By default, all handled monetary values are wrapped into a Brick\Money\Money
object. This should be the only way to manipulate these values in order to avoid decimal approximation errors.
Displaying prices as strings
There are a lot of different ways to format a price for display and your application most certainly has its own needs that have to be respected. While it is of course possible to handle price formatting directly from the returned Brick\Money\Money
objects, we also included a convenient Price formatter. Please note that its default behavior is based on PHP's NumberFormatter
(by default it uses the current locale, see setlocale
for more information).
use Whitecube\Price\Price; setlocale(LC_ALL, 'en_US'); $price = Price::USD(65550, 8)->setVat(21); echo Price::format($price); // $6,345.24 echo Price::format($price->exclusive()); // $5,244.00 echo Price::format($price->vat()); // $1,101.24
For formatting in another language, provide the desired locale name as second parameter:
use Whitecube\Price\Price; setlocale(LC_ALL, 'en_US'); $price = Price::USD(65550, 8)->setVat(21); echo Price::format($price, 'de_DE'); // 6.345,24 € echo Price::format($price->exclusive(), 'fr_BE'); // 5 244,00 € echo Price::format($price->vat(), 'en_GB'); // €1,101.24
For advanced custom use cases, use the Price::formatUsing()
method to provide a custom formatter function:
use Whitecube\Price\Price; Price::formatUsing(fn($price, $locale = null) => $price->exclusive()->getMinorAmount()->toInt()); $price = Price::EUR(600, 8)->setVat(21); echo Price::format($price); // 4800
The Price::formatUsing()
method accepts a closure function, a Formatter class name or a Formatter instance. The two last options should both extend \Whitecube\Price\Formatting\CustomFormatter
:
use Whitecube\Price\Price; Price::formatUsing(fn($price, $locale = null) => /* Convert $price to a string for $locale */); // or Price::formatUsing(\App\Formatters\MyPriceFormatter::class); // or Price::formatUsing(new \App\Formatters\MyPriceFormatter($some, $dependencies));
For even more flexibility, it is possible to define multiple named formatters and call them using their own dynamic static method:
use Whitecube\Price\Price; setlocale(LC_ALL, 'en_US'); Price::formatUsing(fn($price, $locale = null) => $price->exclusive()->getMinorAmount()->toInt()) ->name('rawExclusiveCents'); Price::formatUsing(\App\Formatters\MyInvertedPriceFormatter::class) ->name('inverted'); $price = Price::EUR(600, 8)->setVat(21); echo Price::formatRawExclusiveCents($price); // 4800 echo Price::formatInverted($price); // -€58.08 // When using named formatters the default formatter stays untouched echo Price::format($price); // €58.08
Please note that extra parameters can be forwarded to your custom formatters:
use Whitecube\Price\Price; setlocale(LC_ALL, 'en_US'); Price::formatUsing(function($price, $max, $locale = null) { return ($price->compareTo($max) > 0) ? Price::format($max, $locale) : Price::format($price, $locale); })->name('max'); $price = Price::EUR(100000, 2)->setVat(21); echo Price::formatMax($price, Money::ofMinor(180000, 'EUR'), 'fr_BE'); // 1 800,00 €
JSON
Prices can be serialized to JSON and rehydrated using the Price::json($value)
method, which can be useful when storing/retrieving prices from a database or an external API for example:
use Whitecube\Price\Price; $json = json_encode(Price::USD(999, 4)->setVat(6)); $price = Price::json($json); // 4 x $9.99 with 6% VAT each
💡 Nice to know: you can also use
Price::json()
in order to create a Price object from an associative array, as long as it contains thebase
,currency
,units
andvat
keys.
Parsing values
There are a few available methods that will allow to transform a monetary string value into a Price object. The generic parseCurrency
method will try to guess the currency type from the given string:
use Whitecube\Price\Price; $fromIsoCode = Price::parse('USD 5.50'); // 1 x $5.50 $fromSymbol = Price::parse('10€'); // 1 x €10.00
For this to work, the string should always contain an indication on the currency being used (either a valid ISO code or symbol). When using symbols, be aware that some of them ($
for instance) are used in multiple currencies, resulting in ambiguous results.
When you're sure which ISO Currency is concerned, you should directly pass it as the second parameter of the parse()
method:
use Whitecube\Price\Price; $priceEUR = Price::parse('5,5 $', 'EUR'); // 1 x €5.50 $priceUSD = Price::parse('0.103', 'USD'); // 1 x $0.10
When using dedicated currency parsers, all units/symbols and non-numerical characters are ignored.
🔥 Sponsorships
If you are reliant on this package in your production applications, consider sponsoring us! It is the best way to help us keep doing what we love to do: making great open source software.
Contributing
Feel free to suggest changes, ask for new features or fix bugs yourself. We're sure there are still a lot of improvements that could be made, and we would be very happy to merge useful pull requests.
Thanks!
Made with ❤️ for open source
At Whitecube we use a lot of open source software as part of our daily work. So when we have an opportunity to give something back, we're super excited!
We hope you will enjoy this small contribution from us and would love to hear from you if you find it useful in your projects. Follow us on Twitter for more updates!