seld / signal-handler
Simple unix signal handler that silently fails where signals are not supported for easy cross-platform development
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Requires
- php: >=7.2.0
Requires (Dev)
- phpstan/phpstan: ^1
- phpstan/phpstan-deprecation-rules: ^1.0
- phpstan/phpstan-phpunit: ^1
- phpstan/phpstan-strict-rules: ^1.3
- phpunit/phpunit: ^7.5.20 || ^8.5.23
- psr/log: ^1 || ^2 || ^3
This package is auto-updated.
Last update: 2024-10-23 08:41:53 UTC
README
A simple cross-platform1 signal handler.
1 Windows support is only possible on PHP 7.4+ and only supports catching
SIGINT
/SIGBREAK
(ctrl+c
/ ctrl+break
respectively). On older PHP versions it
will simply silently fail to work on Windows so you can use it but signals will just
interrupt PHP as if the library was not in use.
Usage
Note: To maximize cross-platform support all signals are available as constants on the SignalHandler class and it is recommended to use those instead of the PHP constants as the constants are not available on all platforms.
Default usage, listen to SIGTERM and SIGINT (i.e. Ctrl+C / ^C interrupts)
use Seld\Signal\SignalHandler; $signal = SignalHandler::create(); while (true) { // do some work here ... // exit gracefully at the end of an iteration if the process interruption was called for if ($signal->isTriggered()) { $signal->exitWithLastSignal(); } }
Nesting/stacking and unregistering signal handlers
If you create multiple SignalHandler
instances they will be kept on a stack and only
the top-most / last created one will be triggered when a signal comes in.
When you unregister the top one the previous one becomes active again, etc.
For this to work well however you need to make sure you properly unregister the signal handler
when you are done with it. On PHP 8.0+ this is done automatically whenever the signal handler is
garbage collected as the stack uses WeakReference
instances to keep track of the handlers. On PHP 7 however you need to call $signal->unregister();
explicitly to remove it from the global handler stack.
Typically it would look something like this if you need PHP 7 support:
use Seld\Signal\SignalHandler; $signal = SignalHandler::create(); try { // do things } finally { $signal->unregister(); }
Listen to custom signals and reset the handler to handle the same signal multiple times
use Seld\Signal\SignalHandler; // using strings for the constant names makes sure the code will run on Windows and // OSX even if the signal is missing on those platforms $signal = SignalHandler::create([SignalHandler::SIGHUP, SignalHandler::SIGUSR1]); while (true) { // do some work here ... // reload the config when the signal was triggered if ($signal->isTriggered()) { $this->reloadConfiguration(); // reset the handler so next time you check isTriggered() it // will be false, until SIGHUP/SIGUSR1 is signaled again $signal->reset(); } }
Passing in a PSR-3 Logger will make it log ->info('Received '.$signalName)
use Seld\Signal\SignalHandler; $signal = SignalHandler::create(null, new PSR3Logger());
Passing in a callback you can react to the signal as well
use Seld\Signal\SignalHandler; $signal = SignalHandler::create([SignalHandler::SIGINT], function (string $signalName, SignalHandler $self) { echo 'Received ' . $signalName . PHP_EOL; // you can optionally receive the SignalHandler instance as second arg to do things on it like // resetting its state or exiting to handle the signal $self->reset(); $self->exitWithLastSignal(); });
Warning: As described above on PHP 8.0+ this library uses weak references to keep track of the handlers, so if you do not store the result of
::create()
into a variable that you keep around as long as you need the handler, it will not work and your callback function will never be called.
Installation
For a quick install with Composer use:
$ composer require seld/signal-handler
Requirements
- PHP 7.2+ (or PHP 5.4+ for v1 which is EOL now)
Submitting bugs and feature requests
Bugs and feature request are tracked on GitHub
Author
Jordi Boggiano - j.boggiano@seld.be - http://twitter.com/seldaek
License
signal-handler is licensed under the MIT License - see the LICENSE file for details