ninjaknights / drawerapi
PocketMine-MP virion designed to draw shapes and text in the world using the ServerScriptDebugDrawerPacket.
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pkg:composer/ninjaknights/drawerapi
Requires (Dev)
- php: ^8.1
 - phpstan/phpstan: ^1.12
 - pocketmine/pocketmine-mp: ^5.0.0
 - sof3/pharynx: ^0.3.8
 
README
	
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	DrawerAPI is a PocketMine-MP virion designed to draw shapes and text in the world using the ServerScriptDebugDrawerPacket.
	
	View on Microsoft Docs
	
	View on Packagist
Setup
Before using the API, you must register it in your plugin’s onLoad() or onEnable() method:
use ninjaknights\drawerAPI\DrawerAPI; class MyPlugin extends PluginBase { public function onLoad(): void { if(!DrawerAPI::isRegistered()){ DrawerAPI::register($this); } } }
Creating Shapes
You can draw various shapes using the provided shape classes.
➤ TextShape
use ninjaknights\drawerAPI\shape\Text; // Create a text shape Text::create( $world, // Player/World Players to show the text to "Hello, World!", // The text to display new Vector3(0, 100, 0), // Position in the world or set to null to use player's position ShapeColor::WHITE, // Color name "red" or #f0f0f0, f0f0f0 or ShapeColor enum works too );
➤ CircleShape
use ninjaknights\drawerAPI\shape\Circle; // Create a text shape Circle::create( $world, // Player/World Players to show the text to new Vector3(0, 100, 0), // Position in the world or set to null to use player's position 1.0, // Scale of the text "#ff0000", // Color name or #f0f0f0, f0f0f0 or ShapeColor enum works too 3 // 3 means it will have 3 sides so a triangle, default is 20 (not sure) );
Available Shapes
| Shape | Description | 
|---|---|
Text | 
Renders a floating text label | 
Arrow | 
Renders a directional arrow | 
Box | 
Renders a 3D bounding box | 
Line | 
Renders a straight line between points | 
Sphere | 
Renders a full sphere | 
Circle | 
Renders a circle or polygon | 
Available Colors
You can use color names, enum, or hex codes (e.g. "red", "light_gray", "#ff0000", "f0f0f0").
All names are case-insensitive.
| Color Name | Hex Code | Enum | 
|---|---|---|
white | 
#f0f0f0 | 
ShapeColor::WHITE | 
orange | 
#f9801d | 
ShapeColor::ORANGE | 
magenta | 
#c74ebd | 
ShapeColor::MAGENTA | 
light_blue | 
#3ab3da | 
ShapeColor::LIGHT_BLUE | 
yellow | 
#fed83d | 
ShapeColor::YELLOW | 
lime | 
#80c71f | 
ShapeColor::LIME | 
pink | 
#f38baa | 
ShapeColor::PINK | 
gray | 
#474f52 | 
ShapeColor::GRAY | 
light_gray | 
#9d9d97 | 
ShapeColor::LIGHT_GRAY | 
cyan | 
#169c9c | 
ShapeColor::CYAN | 
purple | 
#8932b8 | 
ShapeColor::PURPLE | 
blue | 
#3c44aa | 
ShapeColor::BLUE | 
brown | 
#835432 | 
ShapeColor::BROWN | 
green | 
#5e7c16 | 
ShapeColor::GREEN | 
red | 
#b02e26 | 
ShapeColor::RED | 
black | 
#1d1d21 | 
ShapeColor::BLACK | 
Managing Shapes
➤ Clear Shapes
You can clear all shapes of a specific type for a viewer or world using the clearAll method:
use ninjaknights\drawerAPI\DrawerAPI; DrawerAPI::clearAll(ShapeType::TEXT, $world); // Clears all text shapes for the specified world DrawerAPI::clearAll(ShapeType::ARROW, $player); // Clears all arrow shapes for the specified player
➤ Remove Specific Shape by ID
use ninjaknights\drawerAPI\shape\Text; Text::removeById($world, 1); // Removes the text shape with ID 1 for the player/world players
ID Management
➤ Get ID List
use ninjaknights\drawerAPI\DrawerAPI; use ninjaknights\drawerAPI\ShapeType; $activeIds = DrawerAPI::getIdList(ShapeType::LINE); foreach ($activeIds as $id) { echo "Line shape active with ID: $id\n"; }
➤ Check if an ID is Active
DrawerAPI::isActiveId(ShapeType::CIRCLE, 5); // Returns true/false
➤ Get Last Generated ID
$lastId = DrawerAPI::getId(ShapeType::BOX);
API Reference
➤ DrawerAPI Methods
| Method | Description | 
|---|---|
register(PluginBase $plugin) | 
Initializes and registers the DrawerAPI. Required before use. | 
isRegistered(): bool | 
Returns true if the API is initialized. | 
getColor(?string $color): Color | 
Converts a color name or hex or enum (e.g., "red", "#ff0000", "ShapeColor::WHITE") to a Color object. | 
getId(ShapeType $type): int | 
Gets the last generated ID for a shape type. | 
isActiveId(ShapeType $type, int $id): bool | 
Checks if an ID is currently active. | 
getIdList(ShapeType $type): array<int> | 
Lists all currently active IDs for a shape type. | 
removeId(ShapeType $type, int $id): void | 
Manually unregisters an ID (usually done automatically). | 
clearAll(World|Player $viewer, ?ShapeType $type): void | 
Despawns and removes all shapes of a specific type or all types. | 
despawnPacketByID(World|Player $viewer, int $id): void | 
Removes a single shape from view by its ID. | 
sendPacket(World|Player $viewer, ServerScriptDebugDrawerPacket $packet): void | 
Sends a custom packet to a player or world. | 
➤ ShapeColor Methods
| Method | Description | 
|---|---|
ShapeColor::fromString(string $name): ?ShapeColor | 
Converts a color name into a ShapeColor enum. Returns null if invalid. | 
ShapeColor::("COLOR")->toColor(): Color | 
Converts the enum value to a pocketmine\color\Color instance. | 
ShapeColor::("COLOR")->name | 
Returns the constant name (e.g., WHITE, RED, etc.). | 
ShapeColor::("COLOR")->value | 
Returns the constant value (e.g., white, red, etc.). | 
$pmColor = ShapeColor::WHITE->toColor(); // pocketmine\color\Color // or $color = ShapeColor::fromString("cyan"); if ($color !== null) { $pmColor = $color->toColor(); // pocketmine\color\Color }
Notes
- Color names are case-insensitive and use the 
ShapeColorenum internally. - Hex values like 
"#ffffff"or"ff0000"are also accepted. - Either store the id when using 
create()as it returns the id or usegetId 
📄 License
This project is licensed under the GPL-3.0 License.
📬 Contact
- Have questions or need help? Join out Discord Server
 - Found a bug or wish to suggest some changes? Open an issue