ninjaknights / camerautils
PocketMine-MP virion designed to assist developers in creating camera-related plugins.
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pkg:composer/ninjaknights/camerautils
Requires (Dev)
- php: ^8.1
- phpstan/phpstan: ^1.12
- pocketmine/pocketmine-mp: ^5.37.0
- sof3/pharynx: ^0.3.8
This package is auto-updated.
Last update: 2025-11-25 16:50:27 UTC
README
CameraUtils is a PocketMine-MP virion designed to help developers/users use Camera Features.
๐ Installation
Add CameraUtils to your project via Composer:
composer require ninjaknights/camerautils
๐ Basic Setup
Before using the API, you must register it in your pluginโs onLoad() or onEnable() method:
<?php use ninjaknights\CameraUtils\APIRegistry; use ninjaknights\CameraUtils\preset\PresetRegistry; use ninjaknights\CameraUtils\CameraPlayer; class MyPlugin extends PluginBase implements Listener{ public function onEnable(): void { // Register CameraUtils API if(!APIRegistry::isRegistered()){ APIRegistry::register($this); } // Register default camera presets PresetRegistry::registerDefaults(); // Custom Preset should be registered along side this PresetRegistry::registerPreset(new MoviePreset()); // It should be a class extending ninjaknights\CameraUtils\preset\types\CustomPreset // class MoviePreset extends CustomPreset{} } public function onJoin(PlayerJoinEvent $e): void { // Implement a single instance for the player // you can still use $a = (new CameraAPI($player))->play(); // instead of the below one if you want to create temp instances of the class CameraPlayer::init($e->getPlayer()); // You can then do CameraPlayer::get($player)->play(); } }
๐ง Usage & Examples
Check out our detailed examples and documentation:
- ๐ Example Code: See the
examples/folder for practical implementations - ๐ Detailed Guide: USAGE.md for comprehensive documentation
๐ฎ Contributing
- Found a bug or wish to suggest some changes? Open an issue
- Want to contribute? Fork the repository and make a pull request!
๐ฌ Get Help & Connect to Us
๐ License
This project is licensed under the GPL-3.0 License - see the LICENSE file for details.