hmennen90/php-steamworks

PHP extension providing access to the Valve Steamworks SDK via a flat C API

Maintainers

Package info

github.com/hmennen90/php-steamworks

Language:C

Type:php-ext

Ext name:ext-steamworks

pkg:composer/hmennen90/php-steamworks

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Statistics

Installs: 23

Dependents: 0

Suggesters: 0

Stars: 1

Open Issues: 0

v0.15.0 2026-08-21 09:13 UTC

This package is auto-updated.

Last update: 2026-08-21 09:15:47 UTC


README

Native PHP extension providing access to the Steamworks SDK via a flat C API.

Requirements

Installation

Via PIE (recommended)

PIE is the official PHP extension installer.

pie install hmennen90/php-steamworks --with-steamworks=/path/to/steamworks-sdk

After installation, copy libsteam_api.dylib (macOS) or libsteam_api.so (Linux) from the SDK's redistributable_bin/ directory next to the built extension:

# macOS
cp /path/to/steamworks-sdk/redistributable_bin/osx/libsteam_api.dylib "$(php-config --extension-dir)/"

# Linux x86_64
cp /path/to/steamworks-sdk/redistributable_bin/linux64/libsteam_api.so "$(php-config --extension-dir)/"

Note (Laravel Herd / custom PHP builds): If PIE fails to auto-install the .so due to a read-only filesystem, the build output still exists at ~/.pie/php*/vendor/hmennen90/php-steamworks/modules/steamworks.so. Copy it to your extension directory manually and use an absolute path in php.ini:

extension=/full/path/to/steamworks.so

Manual build

  1. Download the Steamworks SDK and extract it.

  2. Build the extension:

phpize
./configure --with-steamworks=/path/to/steamworks-sdk
make
make install
  1. Copy the Steam shared library next to the extension (see PIE section above).

  2. Enable the extension in php.ini:

extension=steamworks

See INSTALL.md for detailed platform-specific instructions.

Quick Start

<?php
// steam_appid.txt with your App-ID must exist in the working directory

if (!steam_init()) {
    die("Steam not running\n");
}

echo "Player: " . steam_friends_get_name() . "\n";
echo "App ID: " . steam_utils_get_app_id() . "\n";

// Game loop
while (true) {
    steam_run_callbacks();
    // ... game logic ...
    usleep(16667);
}

steam_shutdown();

Available Functions

54 functions across 6 Steamworks interfaces. Full signatures with docblocks live in stubs/steamworks.php (IDE autocompletion).

Core

  • steam_init(): bool
  • steam_shutdown(): void
  • steam_run_callbacks(): void — call every frame

User

  • steam_user_get_steam_id(): int|false
  • steam_user_is_logged_on(): bool
  • steam_user_get_player_steam_level(): int|false

Friends

  • steam_friends_get_name(): string|false
  • steam_friends_set_rich_presence(string $key, ?string $value = null): bool
  • steam_friends_activate_overlay(string $dialog): void
  • steam_friends_activate_overlay_to_web_page(string $url, bool $modal = false): void

Stats & Achievements

  • steam_stats_set_achievement(string $id): bool
  • steam_stats_clear_achievement(string $id): bool
  • steam_stats_store(): bool
  • steam_stats_get_int(string $name): int|false
  • steam_stats_set_int(string $name, int $value): bool
  • steam_stats_get_float(string $name): float|false
  • steam_stats_set_float(string $name, float $value): bool
  • steam_stats_indicate_achievement_progress(string $id, int $cur, int $max): bool
  • steam_stats_get_achievement(string $id): ?bool
  • steam_stats_get_achievement_unlock_time(string $id): ?int
  • steam_stats_get_num_achievements(): int|false
  • steam_stats_get_achievement_name(int $index): string|false
  • steam_stats_get_achievement_display_attribute(string $id, string $key): string|false
  • steam_stats_reset_all_stats(bool $achievements_too = false): bool

Leaderboards (async — see below)

  • steam_stats_find_leaderboard(string $name): int|false
  • steam_stats_find_or_create_leaderboard(string $name, int $sort, int $display): int|false
  • steam_stats_upload_score(int $leaderboard, int $score, int $method = STEAM_LEADERBOARD_UPLOAD_KEEP_BEST, ?array $details = null): int|false$details = optional int[] game-specific values stored with the score (max STEAM_LEADERBOARD_DETAILS_MAX = 64)
  • steam_stats_download_leaderboard_entries(int $leaderboard, int $request, int $start, int $end): int|false
  • steam_stats_get_downloaded_entry(int $entries, int $index): ?array — returns ['steam_id' => int, 'global_rank' => int, 'score' => int, 'details' => int[]]
  • steam_stats_get_leaderboard_entry_count(int $leaderboard): int

Async CallResults

  • steam_get_call_result(int $handle): array|false|null — poll the result of an async call (null = pending, false = failed, array = result with a type field)

Remote Storage (Cloud Saves)

  • steam_remote_file_write(string $filename, string $data): bool
  • steam_remote_file_read(string $filename): string|false
  • steam_remote_file_exists(string $filename): bool
  • steam_remote_file_delete(string $filename): bool
  • steam_remote_file_list(): array|false

Apps

  • steam_apps_is_subscribed(): bool
  • steam_apps_is_dlc_installed(int $dlc_id): bool
  • steam_apps_get_app_id(): int|false
  • steam_apps_get_language(): string|false
  • steam_apps_is_subscribed_app(int $app_id): bool
  • steam_apps_get_current_beta_name(): string|false
  • steam_apps_get_earliest_purchase_time(int $app_id): int|false
  • steam_apps_get_installed_depots(int $app_id): array|false
  • steam_apps_get_dlc_count(): int|false
  • steam_apps_get_app_build_id(): int|false

Utils

  • steam_utils_get_app_id(): int|false
  • steam_utils_is_overlay_enabled(): bool
  • steam_utils_get_country_code(): string|false
  • steam_utils_is_steam_deck(): booldeprecated since SDK 1.65, see below
  • steam_utils_get_hardware_type(): int|falseSTEAM_HARDWARE_TYPE_*
  • steam_utils_get_hardware_default_config(): int|falseSTEAM_HARDWARE_CONFIG_*
  • steam_utils_is_running_under_proton(): bool
  • steam_utils_get_steam_ui_language(): string|false
  • steam_utils_get_server_real_time(): int|false
  • steam_utils_get_current_battery_power(): int|false — 0–100 %, 255 = on AC power
  • steam_utils_get_seconds_since_app_active(): int|false

Timeline (Game Recording)

Annotate the Steam Game Recording timeline. Most calls are fire-and-forget (bool); the two does_*_recording_exist calls are async (return a handle — poll steam_get_call_result). Verified against Steamworks SDK 1.65 (STEAMTIMELINE_INTERFACE_V004).

  • steam_timeline_set_game_mode(int $mode): boolSTEAM_TIMELINE_GAME_MODE_*
  • steam_timeline_set_tooltip(string $description, float $time_delta = 0.0): bool
  • steam_timeline_clear_tooltip(float $time_delta = 0.0): bool
  • steam_timeline_add_instantaneous_event(string $title, string $description, string $icon, int $icon_priority = 0, float $start_offset_seconds = 0.0, int $possible_clip = STEAM_TIMELINE_CLIP_PRIORITY_NONE): int
  • steam_timeline_add_range_event(string $title, string $description, string $icon, int $icon_priority = 0, float $start_offset_seconds = 0.0, float $duration_seconds = 0.0, int $possible_clip = STEAM_TIMELINE_CLIP_PRIORITY_NONE): int
  • steam_timeline_start_range_event(...): int / steam_timeline_update_range_event(int $event, ...): bool / steam_timeline_end_range_event(int $event, float $end_offset_seconds = 0.0): bool
  • steam_timeline_remove_event(int $event): bool
  • steam_timeline_does_event_recording_exist(int $event): int|false — async (type = timeline_event_recording_exists)
  • steam_timeline_start_game_phase(): bool / steam_timeline_end_game_phase(): bool
  • steam_timeline_set_game_phase_id(string $phase_id): bool
  • steam_timeline_does_game_phase_recording_exist(string $phase_id): int|false — async (type = timeline_game_phase_recording_exists)
  • steam_timeline_add_game_phase_tag(string $tag_name, string $tag_icon, string $tag_group, int $priority = 0): bool
  • steam_timeline_set_game_phase_attribute(string $attribute_group, string $attribute_value, int $priority = 0): bool
  • steam_timeline_open_overlay_to_game_phase(string $phase_id): bool / steam_timeline_open_overlay_to_event(int $event): bool

Leaderboards & async calls

Leaderboard calls (and other SteamAPICall_t-based APIs) are asynchronous: they return an integer handle. Poll steam_get_call_result($handle) each frame until it stops returning null:

$handle = steam_stats_find_leaderboard('HighScores');
do {
    steam_run_callbacks();
    $result = steam_get_call_result($handle);
    usleep(16667);
} while ($result === null);

// $result === ['type' => 'leaderboard_found', 'found' => true, 'leaderboard' => 42]
$leaderboard = $result['leaderboard'];
steam_stats_upload_score($leaderboard, 1500, STEAM_LEADERBOARD_UPLOAD_KEEP_BEST);

See examples/leaderboard.php for a full round-trip.

Constants

  • Sort: STEAM_LEADERBOARD_SORT_ASCENDING, STEAM_LEADERBOARD_SORT_DESCENDING
  • Display: STEAM_LEADERBOARD_DISPLAY_NUMERIC, STEAM_LEADERBOARD_DISPLAY_TIME_SECONDS, STEAM_LEADERBOARD_DISPLAY_TIME_MILLISECONDS
  • Upload: STEAM_LEADERBOARD_UPLOAD_KEEP_BEST, STEAM_LEADERBOARD_UPLOAD_FORCE_UPDATE
  • Download: STEAM_LEADERBOARD_DATA_GLOBAL, STEAM_LEADERBOARD_DATA_GLOBAL_AROUND_USER, STEAM_LEADERBOARD_DATA_FRIENDS
  • Hardware type: STEAM_HARDWARE_TYPE_NONE, STEAM_HARDWARE_TYPE_STEAM_DECK, STEAM_HARDWARE_TYPE_STEAM_MACHINE, STEAM_HARDWARE_TYPE_STEAM_FRAME
  • Hardware preset: STEAM_HARDWARE_CONFIG_NONE, ..._LOW, ..._MEDIUM, ..._HIGH, ..._MAX, ..._STEAM_DECK, ..._STEAM_MACHINE, ..._STEAM_FRAME

SDK compatibility

Built and verified against Steamworks SDK 1.65, which is the minimum: the 1.65-only ISteamUtils calls are link-time dependencies. sdk/redistributable_bin/ already ships the matching Steam runtime libraries, so a default build needs no extra download.

Steam interfaces are resolved by version string at runtime rather than through the SDK's versioned SteamAPI_Steam*_vNNN() accessor symbols. Those accessors are version-locked link-time symbols, so every SDK release that bumps an interface breaks the build outright — SDK 1.65 removed SteamAPI_SteamUtils_v010. With the runtime lookup, an interface bump is a one-line change to a version table instead.

Old Steam clients

Where it is safe, an older interface version is accepted as a deprecated fallback; using one raises E_DEPRECATED once per process.

Interface Current Deprecated fallback
ISteamNetworkingSockets SteamNetworkingSockets013 (SDK 1.65+) SteamNetworkingSockets012 (SDK ≤ 1.64)
ISteamUtils SteamUtils011 (SDK 1.65+) none — see below

A fallback is only safe when the older interface has the same vtable layout: the flat SteamAPI_ISteamX_* functions inside libsteam_api call fixed vtable slots. SDK 1.65 removed two methods from the middle of ISteamUtils, so SteamUtils010 is not layout-compatible and is deliberately not accepted. A Steam client that offers only the old interface gets a clear E_WARNING ("the Steam client is older than this build") and a false return, rather than a call into the wrong vtable slot.

Since Steam clients update themselves, this only affects clients that have not run in a long time.

Deprecated functions

steam_utils_is_steam_deck() still works — it is now implemented on IsRunningOnSteamHardware() — but SDK 1.65 removed the underlying IsRunningOnSteamDeck() call, and it raises E_DEPRECATED. Valve's guidance is to avoid device checks entirely: use steam_utils_get_hardware_default_config() for graphics defaults, or a capability-specific query, so the game keeps behaving correctly on Steam hardware that did not exist when it shipped. Use steam_utils_get_hardware_type() only for analytics and diagnostics.

License

MIT