giantbomb / giantbomb-php-api
A PHP library for interacting with the GiantBomb API
Installs: 3 123
Dependents: 0
Suggesters: 0
Security: 0
Stars: 14
Watchers: 3
Forks: 4
Open Issues: 2
Requires
- php: >=5.3.3
- doctrine/cache: 1.3.*
- guzzle/guzzle: ~3.7
Requires (Dev)
README
Requirements
Installation
In your project root, run the following:
composer require giantbomb/giantbomb-php-api dev-master
This will create a vendor
directory (if you dont already have one), and set up the autoloading classmap.
Usage
Once everything is installed, you should be able to load the composer autoloader in your code, and go from there!
Here is a very simple example:
require __DIR__ . '/vendor/autoload.php'; use \GiantBomb\Client\GiantBombClient; $config = array( 'apiKey' => 'your-api-key', 'cache' => array( 'type' => 'redis', // Or memcached 'servers' => array( array( 'host' => 'localhost', 'port' => 6397, 'timeout' => 0 ) ), // weight is also a parameter for memcached 'persistent' => true ) ); /** Memcached also has the "options" parameter for specifiying Memcached options (via constants) Redis also has the "password" parameter for auth, and "dbindex" for specifying your db */ $client = GiantBombClient::factory( $config ); $requestArgs = array( 'limit' => 100, // Max of 100, 'offset' => 0, // Default is 0 // 'field_list' => 'name', // Default is not set // 'sort' => 'name|asc', // Default is not set // 'filter' => 'name:portal 2', // Default is not set ); // Depending on the query, there are different options afailable. Check out the [service description][3] for more information. $response = $client->getGames( $requestArgs ); if( $response->getStatusCode() === 1 ) { printf( "There are %d total results. Currently showing %d, starting at %d.\n<br /><br />", $response->getNumberOfTotalResults(), $response->getNumberOfPageResults(), $response->getOffset() ); $games = $response->getResults(); // HUGE dump. Careful //var_dump( $games ); // Get more info on a single game $game = $games->get( 0 )->getDetail()->getResults(); // All functions are magic functions based on the camel case of the key from the API result. This goes for anything returned from the API printf( "Game: %s<br />", $game->getName() ); } else { printf( "There was an error: %s", $response->getError() ); }
If you have any questions, feel free to make an issue, and I'll help you out!
Contribution
If you want to help out, just make a pull request!