byjg/statemachine

Create a simple state machine

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pkg:composer/byjg/statemachine

5.0.0 2024-10-29 22:26 UTC

This package is auto-updated.

Last update: 2025-11-19 05:20:16 UTC


README

Build Status Opensource ByJG GitHub source GitHub license GitHub release

This component implements a Finite State Machine, which can define several states and group them in a collection of transitions (from one state to another state). In addition, each state can have a conditional allowing move to another state.

Differently from other State machines, this implementation doesn't have an initial or final state.

Documentation

Basic Example

Let's use the following example.

flowchart LR
    A[State A] --> B[State B]
    A --> C[State C]
    B -- Some Event --> D[State D]
Loading

We have the states A, B, C, and D, and it's their possible transitions.

First, we create the states:

$stA = new State("A");
$stB = new State("B");
$stC = new State("C");
$stD = new State("D");

Then, we define the transitions. Each transition can optionally have a condition that implements TransitionConditionInterface. The canTransition() method receives the data array and returns true or false to allow or deny the transition.

use ByJG\StateMachine\TransitionConditionInterface;

$transitionA_B = new Transition($stA, $stB);
$transitionA_C = new Transition($stA, $stC);

$condition = new class implements TransitionConditionInterface {
    public function canTransition(?array $data): bool {
        return !is_null($data);
    }
};
$transitionB_D = new Transition($stB, $stD, $condition);

After creating the states and the transition, we can create the State Machine:

$stateMachine = FiniteStateMachine::createMachine()
    ->addTransition($transitionA_B)
    ->addTransition($transitionA_C)
    ->addTransition($transitionB_D);

We can validate the transition using the method canTransition($from, $to). Some examples:

$stateMachine->canTransition($stA, $stB);  // returns true
$stateMachine->canTransition($stA, $stC);  // returns true
$stateMachine->canTransition($stA, $stD);  // returns false
$stateMachine->canTransition($stB, $stA);  // returns false
$stateMachine->canTransition($stB, $stD);  // returns false
$stateMachine->canTransition($stB, $stD, ["some_info"]); // returns true
$stateMachine->canTransition($stC, $stD); //returns false

We can also check if a state is initial or final:

$stateMachine->isInitialState($stA); // returns true
$stateMachine->isInitialState($stB); // returns false
$stateMachine->isFinalState($stA); // returns false
$stateMachine->isFinalState($stC); // returns true
$stateMachine->isFinalState($stD); // returns true

Other ways to create the State Machine

Alternatively, you can create the state machine using the createMachine factory method with arguments as follows:

$condition = new class implements TransitionConditionInterface {
    public function canTransition(?array $data): bool {
        return !is_null($data);
    }
};

$stateMachine = FiniteStateMachine::createMachine(
    [
        ['A', 'B'],
        ['A', 'C'],
        ['B', 'D', $condition]
    ]
);

Using the Auto Transition

Another feature of this component is that depending on the state you are in and the data you pass to the state machine, it can decide what is the next state you can be.

Let's analyze the following states.

flowchart LR
    .[Initial State] -- qty == 0 --> A[Out of stock]
    . -- 0 < qty < min_stock --> B[Last Units]
    . -- qty >= min_stock --> C[In Stock]
Loading

The transition is only possible if some conditions are satisfied. So, let's create the state, the possible transitions and its conditions.

use ByJG\StateMachine\TransitionConditionInterface;

// States:
$stInitial = new State("__VOID__");
$stInStock = new State("IN_STOCK");
$stLastUnits = new State("LAST_UNITS");
$stOutOfStock = new State("OUT_OF_STOCK");

// Transition conditions:
$inStockCondition = new class implements TransitionConditionInterface {
    public function canTransition(?array $data): bool {
        return $data["qty"] >= $data["min_stock"];
    }
};

$lastUnitsCondition = new class implements TransitionConditionInterface {
    public function canTransition(?array $data): bool {
        return $data["qty"] > 0 && $data["qty"] < $data["min_stock"];
    }
};

$outOfStockCondition = new class implements TransitionConditionInterface {
    public function canTransition(?array $data): bool {
        return $data["qty"] == 0;
    }
};

// Transitions:
$transitionInStock = Transition::create($stInitial, $stInStock, $inStockCondition);
$transitionLastUnits = Transition::create($stInitial, $stLastUnits, $lastUnitsCondition);
$transitionOutOfStock = Transition::create($stInitial, $stOutOfStock, $outOfStockCondition);

// Create the Machine:
$stateMachine = FiniteStateMachine::createMachine()
    ->addTransition($transitionInStock)
    ->addTransition($transitionLastUnits)
    ->addTransition($transitionOutOfStock);

The method autoTransitionFrom will check if is possible to do the transition with the actual data and to what state.

$stateMachine->autoTransitionFrom($stInitial, ["qty" => 10, "min_stock" => 20]); // returns LAST_UNITS
$stateMachine->autoTransitionFrom($stInitial, ["qty" => 30, "min_stock" => 20]); // returns IN_STOCK
$stateMachine->autoTransitionFrom($stInitial, ["qty" => 0, "min_stock" => 20]); // returns OUT_OF_STOCK

When auto transitioned, the state object returned has the ->getData() method with the data used to validate it.

Processing State with Actions

You can also create a state with an action that will execute when the state is reached.

e.g.

use ByJG\StateMachine\StateActionInterface;

$action = new class implements StateActionInterface {
    public function execute(?array $data): void {
        // Execute some operation with the data
        // This is the STATE action, not the transition condition
        echo "Processing state with: " . json_encode($data);
    }
};

$stN = new State('SOMESTATE', $action);

// After autoTransition returns the $stN state object
// You can execute its action:

$resultState = $stateMachine->autoTransitionFrom('STATE', [... data ...]);
$resultState->process(); // This will run the state's action with the data

Note: The TransitionConditionInterface validates transitions (returns true/false to allow/deny). The StateActionInterface executes actions when the state is processed.

Other Methods

Create multiple transitions

$condition = new class implements TransitionConditionInterface {
    public function canTransition(?array $data): bool {
        return isset($data["approved"]) && $data["approved"] === true;
    }
};

$transitions = Transition::createMultiple([$from1, $from2], $to, $condition);

$machine = FiniteStateMachine::createMachine()
    ->addTransitions($transitions);

Get possible states from a specific state

$stateMachine->possibleTransitions($stA);

Get the State object

// Return null if doesn't exist, otherwise return the object State
$state = $stateMachine->state('OUT_OF_STOCK');

Install

composer require "byjg/statemachine"

Dependencies

flowchart TD
    byjg/statemachine
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Open source ByJG